Palm vein scanner for game rooms
Check players in at the counter in seconds, with nothing to carry, and tie every match to the person who played it.
What is a palm vein scanner for a game room?
The short answerA palm vein scanner for a game room reads the vein pattern under a player's palm with near-infrared light and matches it to that player's account. In ArcadeX, the palm scanner is built into the Match System on your counter. The player holds a hand over the reader, is verified in seconds, and the match is logged, time-stamped, and receipted against that person. Palm does not have to be the only way in: you can also switch on NFC, a wallet QR pass, and phone number check-in, so a player who would rather not enroll a palm still checks in.
- Check-in time
- A few seconds
- Check-in options
- Palm vein, plus NFC, wallet QR, or phone when you switch them on
- Hardware
- Palm vein reader with RGB and infrared sensing, optional NFC, and a receipt printer
- Works with
- The game machines you already own
- Pricing
- Comes with Premium, $249 per store / month. Hardware quoted per floor.
How does palm check-in work at a game room counter?
A player enrolls once, at the counter, and their palm is linked to their player account. After that, checking in is a hover: the palm scanner reads the hand, the Match System finds the account, and the player is verified in seconds.
From there the Match System does the bookkeeping nobody wants to do by hand.
- The cooldown you set is enforced, so the same player cannot replay inside the window
- The match is logged and time-stamped against that player
- A receipt prints on the built-in thermal printer
- The match lands in the shift report, which ties out matches, payouts, and cash at close
Why use a palm scanner instead of cards or a sign-in sheet?
A card can be lent, lost, or left at home, and a sign-in sheet is only as good as the handwriting at 9 PM. A palm cannot be passed to a friend, so one player is one identity, and a cooldown means what it says.
Palm vein readers also cope with the hands a game room actually sees. Veins sit under the skin, so dry, worn, or damp fingertips that trip up a fingerprint reader matter less. The check is contactless, too: the player hovers, nobody presses a shared glass plate.
Which palm scanner hardware does ArcadeX use?
The ArcadeX Match System is a counter device built around a palm vein reader, and we quote the hardware for your exact floor.
- An RGB and infrared palm sensor that reads the vein pattern under the skin
- The Pro version adds an NFC reader, wallet QR scanning, and phone number lookup
- A thermal printer for QR passes and match receipts
Do players have to use their palm?
Not if you switch on the other options. Alongside palm vein, a player can tap an NFC tag, show a QR pass saved in Apple Wallet or Google Wallet, or give a phone number at the counter. Whichever they choose, the cooldown, the receipt, and the shift report work the same way.
What about biometric privacy laws?
Some states regulate biometric identifiers. Illinois (BIPA) and Texas (CUBI) are the best known, and both expect notice and consent before a palm is enrolled. ArcadeX shows the player a biometric consent screen before the palm reader turns on: what is captured, how it is used, and that they can decline and use phone number lookup instead. Have your own counsel confirm the notice fits the states you operate in.
Ask any palm scanner vendor, us included, where palm data is stored, how it is protected, and how it is deleted when a player asks. In ArcadeX, customer data is encrypted in transit and kept isolated per operator.
Will a palm scanner work with the game machines I already have?
Yes. The palm scanner sits on the counter, not inside your machines, so nothing gets ripped out. Where we have built an integration for your machines, readings come in automatically. Otherwise staff enter each reading by hand or snap a photo of it, and AI reads the photo and flags a number that does not match what was entered.
ArcadeX is built by Charviam, an IT, AI, and digital marketing company. Game room owners kept bringing us the same problems: counts that did not tie out, payouts nobody could trace, and quiet weeknights. We built ArcadeX to solve them, and more than 270 game room owners now run their floors on it.
Questions about palm vein check-in
FAQStories from game rooms and other businesses
Customer storiesEvery Match at Our Counter Was Handed Out on Trust
A game room manager on handing out matches from a tally sheet, disputes nobody could settle, and how verified check-in and receipts made the count tie out.
ArcadeWe Almost Bought a Game Card System. Our Problem Wasn't Payment.
An arcade owner's honest comparison of coins, game card systems and verified check-in, and why the real problem turned out not to be payment at all.
Parts DistributionThe Seller Gave Me a Tiny Error Rate. I Asked for the Test Report.
A distribution office owner wanted a palm vein scanner for the stock room, found little independent test data, and ran a trial on one door instead.
Food PackingOur Fingerprint Reader Kept Failing on Wet Hands
A food packing unit owner compares palm vein and fingerprint for a wet-hands staff entrance, and uses each method only where it actually fits.
See it on your own floor
The free one-week test runs on your real machines, and your first month of Premium is free when you buy the Match System. Most floors are live within a day.